A classroom experience for teaching and learning of high school geometry through virtual reality
Belén Cristina Domínguez Vázquez 1 , José Luis Díaz Palencia 2 *
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1 Universidad Complutense de Madrid y Docente -Maestra de Educación Primaria- de la Comunidad de Madrid, Madrid, SPAIN2 Department of Mathematics and Education, Universidad a Distancia de Madrid, Madrid, SPAIN* Corresponding Author

Abstract

This study explores the integration of virtual reality (VR) in geometry education and examines the immersive platform’s potential to enhance student engagement and understanding through a case report. While students appreciated the interactive and collaborative aspects of VR, they also faced challenges such as VR sickness and technical issues. Recommendations for future sessions include incorporating breaks and providing additional technological guidance. Future research will focus on addressing these challenges, evaluating long-term educational outcomes, and exploring the integration of other immersive technologies like augmented reality. The study contributes to the wide discussion regarding the importance of balancing technological innovation with pedagogical effectiveness for successful VR integration in educational settings.

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This is an open access article distributed under the Creative Commons Attribution License which permits unrestricted use, distribution, and reproduction in any medium, provided the original work is properly cited.

Article Type: Research Article

PEDAGOGICAL RES, Volume 9, Issue 3, July 2024, Article No: em0210

https://doi.org/10.29333/pr/14634

Publication date: 01 Jul 2024

Online publication date: 24 May 2024

Article Views: 236

Article Downloads: 115

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